![]() ![]() ![]() I think balancing out the energy and coins would make it epic and would keep me playing more! Being able to have the village map clear and then allowing us to add things back one by one would be awesome.Overall, this is a great game. Right now it’s a little time consuming because we have to just move stuff around and then move it out of the way when we want to place something. Once I got to this level I have to pay for buildings to add plus do all of the tasks to build it but the way to add coins are also limited, especially when you continue to spend coins on reviving your animals and using them to keep crops going.The last thing that would make this game even better than it already is would be if we could easily clear our farms so that everything would go into storage and then we could replace everything in the village into a new configuration. That means I hop on, clear two rocks and then have to wait 90 seconds per one energy bolt to refill. I only have a supply of 64 energy and it takes 20-30 to clear a lot of items. ![]() ![]() Now that I am at level 11 things have slowed way down because the energy supply doesn’t come close to matching how much energy it takes to clear items. At the beginning I really enjoyed it because there were things to build and things to clear. If they make the system more balanced or, hopefully, nix it altogether in exchange for a solely time-based cost, that would be cool! An example of a game that gets it so right it’s not even very intrusive is Godus. It’s just not fun unless you’re willing to shill out thousands of dollars, which I am not. So I can’t imagine how tortuously slow later chapters are. I’m very, very early in the game, chapter one, and it’s already taking 30-40 out of my 60 energy just to get through a couple weeds. An energy bottle that’ll give me 22 energy is hidden behind a 50 energy costing boulder, so the player upon noticing the bottle, instead of being excited because they found something that was kinda hidden and will actually reward them, just turns into frustration when realizing it’s just an energy sink. There’s a thin line to walk between making the system so quick no one will pay for your energy refill (which I think is a good business choice but y’all want as much money you can squeeze so w/e) and so slow that the game feels like a slog. Interesting quests and many helpers await in a fascinating world, illustrated to the last detail.The bones of this game, the art, the assets, the story, that’s all good. Progress through tons of buildings and structures, from primitive mud huts, to advanced workshops, schools, and even theater. Build your own stone-age village, explore territories hidden by mountains and seas, and lead your tribe, who considers you sent by the gods, to prosperity. ***The Tribez for iPad - Top 10 Overall apps in 26 countries The Tribez for iPad - Top 10 Grossing in 40 countries ***Tribez is not just a game! Tribez is an adventure, where you travel to a distant past full of secrets, mysteries and many hours of addictive discovery of an unknown, but beautiful world! You are invited to visit a mysterious, primitive world inhabited by a peace-loving people, who have been hidden behind a miles-deep portal from time immemorial. ![]()
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